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Friday, April 18, 2008

Seeing Failure from a Distance

DC vs. Mortal Kombat.



DC vs. Mortal Kombat.

Here's the thing. There's going to be no fatalities and very little blood. So you're basically taking away the only thing that made Mortal Kombat popular. Mortal Kombat was popular in the '90s because it was the first ultra-violent game. Sure, the game was pretty fun in and of itself, but it's bombastic violence was what made people take notice.

Great. Here's the thing - I don't want to see Sub-Zero rip Superman's spine out of his body. I don't. But nor do I want to play a game where that option was purposefully taken out of its rightful context because that's what the license requires.

Oh, and because none of the Mortal Kombat characters are really super outside of the stray magic spell (remember, they can literally die), they're also tuning down the power of heroes such as Superman.

Hey. Let's forget this probably debacle and remember Marvel vs. Capcom, one of the best fighting games of all time that embraced each series' strong suits rather than turn them down.

posted by Mike Drucker at 9:37 PM

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All work copyright Mike Drucker & Dan Drucker, 2008